.. _CGameEffectBlindness Class: ========================== CGameEffectBlindness Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectBlindness_Methods: Methods --------------- +----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectBlindness\:\:OnAddSpecific` | | +----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectBlindness\:\:OnRemove` | | +----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectBlindnessOnAddSpecific: CGameEffectBlindness\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectBlindness::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectBlindnessOnRemove: CGameEffectBlindness\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectBlindness::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**